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The course introduces core object-oriented design patterns, using singleton, factory and observer as its starting examples. Those three cover creating objects and reacting to changes, which are common problems in most codebases.
The goal is software that stays maintainable and efficient as it grows, and the course promises real examples rather than abstract diagrams. It is a short introduction, so use it to build intuition before moving to a broader catalogue of patterns.
Developers who have written object-oriented code but never named the patterns they use will find it a quick way to connect the two. The description is brief, so the course outline is the best guide to how far it goes.
Learn core OOP design patterns - Singleton, Factory, Observer - in this free design pattern course. Build maintainable, efficient software with real examples.
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