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Scratch is a visual programming environment, and this course uses it to teach basic programming through projects rather than through lists of abstract concepts. You build classic games such as Brick Breaker, Snake and Fruit Ninja, picking up programming ideas and debugging habits along the way.
The course was written for Scratch 2.0. Scratch 3.0 arrived in 2019, and the description notes that the Scratch 2.0 offline editor can still be used and that the core ideas remain relevant. Expect differences in the interface and the newer features the lectures do not cover.
Parents and teachers guiding children, and young learners in the age range Scratch is designed for, will find the project-based format approachable. It is a gentle first course for anyone who wants to see programming logic working on screen.
Scratch is the best educational programming software for kids available today. With Scratch, you can create games and interactive art projects all while having lots of fun! Parents and teachers can use this course's fun projects to guide their children and students to a solid understanding of basic programming concepts while having fun!
IMPORTANT NOTE: This course was made for Scratch 2.0. On January 1st, 2019, Scratch 3.0 was released on the Scratch website. However, you can still use the Scratch 2.0 Offline Editor. This course will be completed updated for the new 3.0 version in mid-2019. The information here is still relevant to using Scratch 3.0, though it doesn't cover 3.0's new features.
Designed by the MIT Media Lab’s Lifelong Kindergarten Group for 8 to 16 year olds, Scratch is a free programming environment that runs in your web browser. But Scratch users consist of people of all ages, including younger children with their parents. The software makes it easy for anyone to start developing their programming and problem-solving skills.
I’m Al Sweigart, the author of several programming books for kids and beginners. This course follows the content of my latest book Scratch Programming Playground, which you can read for free online under a Creative Commons license. This is my second Udemy course following my highly-rated "Automate the Boring Stuff with Python Programming".
This course (and supplemental book) covers the creation of several classic games like brick Breaker, Snake, and Fruit Ninja. Instead of memorizing a list of programming concepts, you’re guided through making these games and picking up programming concepts on the way. The lectures follow the 6 game and computer art projects, along with additional content on debugging and experimenting with Scratch.
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