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This course covers both sides of getting into games: the business of making them and the craft of designing them. It is useful for anyone still deciding whether a job at a studio, a mobile team or an independent project is the right route.
The course also explains the role of the game designer and what skills each job needs. It is pitched at all levels, which makes it a sensible first look at the industry before choosing a specialism. Expect a broad overview rather than deep technical training.
Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.
We'll start things off where we explore careers in the gaming industry. You'll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.
We'll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.
Then we'll get into game design. You'll learn about strategies for starting a career in game design, drafting your game ideas, tools and skills. We'll also discuss the role of the game designer, as well as how to define the core loop of your game, create features from a core, and much more.
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Tracking since 15 Nov — not enough history yet to tell you whether today's price is any good. Watch the course and we'll tell you when it drops.
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