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This course is about the thinking behind game design, starting from the question of why some games stay fun for a long time while others fail. It introduces a design vocabulary and a process you can reuse for any game, whether it is a board game or a video game.
You also learn how to write a game design document and pitch an idea to a team, and you build early models in a spreadsheet to test a game before writing any code. The project is a card game built up through the course, and each activity uses what you have just learned. Programming and art asset creation are explicitly out of scope, so the focus stays on design.
This course offers a comprehensive framework to understand and practice game design.
At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail.
WHAT YOU WILL LEARN...
Understand the role of the game designer and other roles in game development
How to keep improving as a game designer and what skills you need
What are game parts, mechanics and dynamics and understand the language of games
Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.
Use Psychology to understand your players and how they perceive your game
What is a GDD
What is a game pitch
How to communicate your game idea to your team
How math and probability work in board and video games
Create game models using Google Spreadsheets to test your game early
Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.
Analyze real and game systems to create meaningful games by relating players to their surroundings and experiences
HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED
You will create a card game from a humble beginning all the way to a unique and engaging game.
Each activity is designed to practice what you have just learned.
The card game will be uniquely modified by you, so you can keep working on it even after the course ends.
What is NOT included in this course...
Programming languages
Art asset creation
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Tracking since 15 Nov — not enough history yet to tell you whether today's price is any good. Watch the course and we'll tell you when it drops.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.
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