
UdemyThis is a genuinely comprehensive dive into Blender materials—going far beyond "here's how to click the buttons." You'll work through real examples, like building a glass material with refraction and caustics that renders faster and cleaner than Blender's default approach, and actually understand the reasoning behind each choice.
The course covers the full spectrum: UV mapping, decals, procedural techniques, and why each method matters for different scenarios. Organized around the Cycles engine, it explains both the mechanics and the principles so you can apply the lessons to your own work, not just replicate recipes.
This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.
I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together.
I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so on...so it's not "just" procedural even if you will get a lot of that as well. In short...I will cover all you ever will need to know about how to start and understand how material works in Blender.
It's concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.
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Not the best price we've seen. The lowest we've recorded is $17.99 on 3 Aug.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.