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Character design for games demands more than a good drawing. This course explores the concepts that make a character work on screen, and it builds these ideas through a foundational first week followed by three studio-style master classes.
Watching how working artists approach a design gives you a practical sense of how ideas move from sketch to finished character. The course is labelled beginner and suits artists who want to apply animation-style thinking to games. Expect observation and critique rather than a long list of technical tools.
Skills you'll gain: Animation and Game Design, Animations, Design, Design Elements And Principles.
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