
Translating a hand sketch to polished digital character art requires knowing which tools hold the line weight you drew, how to build lighting and shadow digitally without losing delicacy, and when to use brushes versus layers. This class walks through the entire pipeline in Photoshop.
You'll learn line-work techniques that preserve your original sketch's character, then build color in stages—base fills, lighting, shading, detail—with a focus on keeping edges clean and shadows believable. The background instruction shows how to treat inanimate objects differently from figures, and how to unify your whole composition through consistent lighting and saturation. The final project applies these to a scene of your choosing.
Concept art, game design, character design: they all rely on a solid basic sketch, a sense of color, and line drawing skills. You will learn how to work with strong outlines to hold the artwork together and I will explain my style of colouring, lighting and shading. I will also explain how to use different brush presets to get those nice textures that really bring the picture to life.
What You'll Learn
It’s great for an artist to be able to draw on paper, but if you have sketching skills and an artistic eye, this class will challenge you to take it to the next level. Not only will this refine your skills, but it will also make your work relevant in an industry that is mostly all digital.
What You'll Do
You will select a character, scene, or topic that sparks your interest and will motivate you in your work. This could be from a video game, movie, or TV show. With the efficiency tools, rendering techniques, and coloring tips, you'll create a final digital illustration of your scene.
Be sure to check out this beginner class on sketching your character, Characters in Motion: Capturing Motion in Illustration.
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Looking for more inspiration? Head here to discover more classes on illustration.
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Taught by Patrick Brown — Digital Artist and Hobbyist
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