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This course explains the architecture of digital systems by focusing on structural principles that apply across many technologies. It shows how a design moves through layers of implementation, with each level built from the primitives beneath it.
Students of hardware and computer architecture who want to see how software structures map onto physical machinery will find the course's focus on principles worthwhile. The layering idea, where each level is built from the primitives beneath it, is the thread that ties the individual topics together.
This course introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. It covers the topics including multilevel implementation strategies, definition of new primitives (e.g., gates, instructions, procedures, processes) and their mechanization using lower-level elements. It also includes analysis of potential concurrency, precedence constraints and performance measures, pipelined and multidimensional systems, instruction set design issues and architectural support for contemporary software structures.
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