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This course is about building a first-person survival game in Godot 4 with GDScript, and it is designed for someone who already knows Godot basics such as nodes, scenes and scripting. The emphasis falls on architecture: how you organize a project so the systems stay manageable as the game grows.
A global event system lets game elements talk without tightly coupling to each other, and custom resources help keep data separate from logic. The course notes that it works in Godot 4.5, and it closes with multithreading and plugins for performance and extra features. It suits developers who are past the first tutorial and want a complete, maintainable project.
Upd: Works in Godot 4.5!
Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.
This is an advanced level course, so I recommend knowing the basics of Godot, like nodes, scenes and GDScript, before starting this one. Everything else will be covered on the course!
Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.
One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.
Here's a glimpse of what we'll cover:
Implementing a first-person controller
Mastering raycasts for precise object detection and interaction
Adding immersion with sound effects and animations
Enhancing visual effects with particles and tweens
Implementing a state machine AI for enemy behavior
Establishing a global event system for efficient communication between game elements
Designing robust inventory and item equipping systems
Implementing a dynamic day and night cycle for realistic gameplay
Enhancing visual aesthetics with a water shader and custom lighting effects
Utilizing plugins for added functionality and multithreading for improved performance
Creating custom resources
By the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality!
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Tracking since 15 Nov — not enough history yet to tell you whether today's price is any good. Watch the course and we'll tell you when it drops.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.
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