
UdemyThis course expands on Game Asset Creation Season 02, adding a supplementary — described as "deleted scenes" — collection of procedural, game-ready assets built in Houdini, aimed at growing your library for quick, varied level and world generation.
Best suited to learners with a basic grasp of the core Houdini workflow, ideally having completed Season 02, though it isn't strictly required.
Key takeaway: another building block toward a procedural, parametrically controlled library of game environment assets — reinforcing a "think procedural" mindset throughout.
Learn to create a series of procedural game ready assets in Houdini. This quirky selection of assets is supplementary to Game Asset Creation Season 02 available here on Udemy to create a library of procedural game assets to make varied level / world generation quick and fun. Think of this collection as the 'deleted scenes' of Season 02!
This course assumes a basic understanding of the core Houdini workflow (ideally you would have completed Game Asset Creation with Houdini Season 02 - although not essential). Assets provided include completed Digital Assets and texture maps, and every step is covered in detail.
In combination with my other courses you will have a procedural library of game ready environment assets ready to deploy in Unity with parametric control creating a near infinite variety using Houdini and Houdini Engine.
Think Procedural!
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Price
This course is free to enrol.
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