
edXUser experience is not intuition—it's a learnable craft grounded in research and observation. This course teaches you the methods and business language to design digital products that users actually want to use.
The curriculum covers three interlocking activities: user research and context discovery, ideation techniques from design thinking and participatory design, and practical prototyping methods. You'll learn to observe users systematically—before, during, and after design—so your assumptions get tested against reality.
Designed for anyone moving into UX roles, product managers building user-centered teams, and designers wanting to speak the research language. A practical foundation treating UX as a discipline, not a departmental afterthought.
The user experience is defined as the result of the internal states (eg expectations, predispositions) of a user, the characteristics of a system (eg complexity, usability) and the context of use of the interaction between the user and the system (eg in organization, in private).
Organizations value innovative and well-designed user experiences for their customers and employees, whether they are using their websites, mobile applications, self-service kiosks in store, or various internal interfaces. The practice of UX design uses the user-centered approach and covers 3 main activities: UX research (getting to know the users and their contexts), activities surrounding ideation (such as "design thinking" and participatory design) and prototyping. This course teaches methods, techniques and digital tools specific to UX in today's business context.
A UX professional is able to intervene in the design process of a digital product or service in order to ensure a user-centered approach. This allows the organization to respond to the expectations of its users. A UX professional mobilizes a range of interview and observation methodologies until the development of a prototyped interface.
UXPA defines user experience professionals as specialists involved in research, design and evaluation of products and services. Conceptually, this notion of user experience emerges from the human-centered design approach in the field of human machine interaction and human factors in industrial engineering.
Research corresponds to the activity of learning about user interfaces and the context in which they will be used.
Evaluation corresponds to user observation when using these interfaces, as much before, during and after the design and development of the product.
Design corresponds to the standards and principles of design of digital products or services offering optimal user experiences.
Overall objective of the MOOC:
Discuss what the user experience is in the context of business practice
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Tracking since 1 Aug— not enough history yet to tell you whether today's price is any good. Watch the course and we'll tell you when it drops.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.
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