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This course looks at the player's experience from the inside out, using Unreal Engine to build interface ideas hands on. It opens with the game theory behind user experience, covering game loops, camera dynamics and interface design, and it puts accessibility on the agenda.
No prior experience is required, but the course recommends completing Courses 1 to 4 of the series first. Taking those earlier courses gives the interface work more context.
Skills you'll gain: Game Design, Unreal Engine, User Interface (UI), User Experience Design, Usability, User Interface and User Experience (UI\u002FUX) Design, User Experience, User Interface (UI) Design, Video Game Development, Automation.
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