
UdemyThis course walks you through the complete pipeline: modeling a believable face with proper edge flow, sculpting wrinkles and fabric detail, baking that high-resolution sculpt into a normal map, and finally rigging the character so it can actually move. You'll even light it, render it, and see it spin in a professional turntable animation.
The hands-on approach means you're learning every tool by actually using it—no lectures without context. The course covers the space suit and helmet creation, texture painting in Krita, UV mapping for detail, and the rigging fundamentals that separate static models from characters that can perform. By the end, you'll have a complete character asset in your portfolio.
Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.
You'll learn how to:
Model a 3D Character
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map and apply it to a low poly object
Create PBR Materials with the new Eevee Render engine
Use Krita to paint textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee
In this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.
We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.
When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.
Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!
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Not the best price we've seen. The lowest we've recorded is $12.99 on 3 Aug.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.