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This compact playlist covers the thinking behind games rather than any one engine or tool. Topics range from the basic principles of game design to difficulty, pacing, storytelling and what makes combat satisfying.
Aspiring game designers and developers looking for an introduction to design vocabulary. Because the playlist is small, it works best as a starting point before a longer course on design practice. Each topic can be watched on its own, which makes the playlist easy to dip into between projects.
Game Design in Video Games!
Videos in this playlist include:
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