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This is an introduction to how games work as systems, and it does not involve writing code. The aim is to build vocabulary and frameworks you can use to analyze any game, whether it is played on a board, a phone or a console.
The course also covers licensing, a game design document template and the main routes to publishing on mobile and PC storefronts. It suits people who are curious about designing games but want to understand the thinking before picking an engine. Short exercises and quizzes are included, although they are optional. Subtitles are available in Portuguese.
[Com Legendas em Português]
This is NOT a Programming course, the Goal is to understand the theory behind the creation of games.
You will learn about many different aspects of Game Design and how they work, such as:
What a Game is (Goal, Interaction, Obstacles and Rules)
Types of Games (Digital, Analog and Gamification)
Game Loops
Game Arcs
Game Roles
Game Industry (Publishers, Game Studios and Indie Game Studios)
Game Purposes
Layers of a Digital Game
Tutorials (Explicit, Implicit)
Licensing (Royalty free, Creative Commons)
Game Design Document (+ Template)
Crowdfunding
Publishing Games (Google Play, App Store, Steam and Itch io)
By the end of some classes, I’ll challenge you to do some exercises, to help you learn better. They are not mandatory, but they can make you become a better game designer.
You will also answer some Quizzes, to help you memorize what you learnt even more.
You’ll also be able to download the presentation used in this course.
This course will help you create a bionic eye, after your know how games are made, playing them will never be the same again.
Enroll Now and I See you in the course!
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