
CourseraFrom the University of Pennsylvania, this course dissects what actually makes games engaging — and shows how those same mechanics can be deliberately designed into non-game products, workplaces, and campaigns to change behavior.
Product designers, marketers, and managers who want to increase engagement or motivation without resorting to gimmicks — this is the theory behind why points, badges, and leaderboards sometimes work and sometimes fall flat.
With over 163,000 learners, it's one of the more widely taken courses in this space, and its grounding in psychology and behavioral economics means it holds up better than most "gamify your app" advice.
Offered by University of Pennsylvania. Gamification is the application of game elements and digital game design techniques to non-game ... Enroll for free.
Skills you'll gain: Game Design, Project Design, Driving engagement, Social Impact, Drive Engagement, Employee Engagement, Motivational Skills, Positive Behavior Support, Psychology, Behavioral Economics, Marketing.
Access
Coursera PlusIncluded with a Coursera subscription
This course is included with a Coursera Plus subscription.
View on Coursera →Advertisement
No coupon right now. We'll tell you when there is one.
More in Design



