
edXEvery game space is a design choice. How you balance difficulty, pacing, narrative, and exploration directly shapes what players feel and how they navigate your world. This course examines level design across genres—platformers, racing, strategy, MOBAs—to show how genre grammar differs and how story and dungeon architecture serve play.
You'll evaluate real shooter maps and learn to apply design thinking to the spaces you create. The outcome: confidence that your level design decisions support your game's core experience.
Engage with the evolution of level design. ,Explore level design’s impact on player experience through balancing different elements of game play. ,Classify various elements of story-based and dungeon design as incorporated across game genres. ,Recognize the unique characteristics of game genres (e.g., platformers, racing games, strategy games, MOBAs). ,Apply level design concepts and tools to evaluate the design of a given shooter map.
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Tracking since 1 Aug— not enough history yet to tell you whether today's price is any good. Watch the course and we'll tell you when it drops.
This is what we recorded in US pricing — not every price this course has ever had, and prices differ by country.