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This MIT course treats game design as a discipline of analysis and invention. It focuses on non-digital games, so rules, components and player interaction are the whole subject rather than the code behind a screen.
The material is especially useful for designers who think best by playing and iterating on paper. Although the offering dates from 2014, the classroom approach still applies to tabletop and playtesting work today. The material is licensed under Creative Commons BY-NC-SA, so it can be studied and shared with attribution and for non-commercial purposes.
MIT CMS.608 Game Design, Spring 2014
Instructor: Philip Tan, MIT Students
View the complete course: https://ocw.mit.edu/CMS-608S14
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
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