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This is the design-document stage of a game design sequence, where you turn a rough game idea into a proposal someone else can read. The document you produce acts as the central reference for the genre, the look and feel, and how the gameplay is expected to evolve.
The course is pitched at intermediate learners and assumes you have worked through the four earlier courses in the series, which the listing requires for certificate eligibility. Because the project is built step by step, it suits anyone with an existing concept who wants to shape it into something presentable. Its name suggests the work centers on concepts rather than finished art.
Skills you'll gain: Game Design, Prototyping, Ideation, Conceptual Design, Graphic and Visual Design.
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